Litespeed is a pioneer in using Assessment for Learning where student competency is measured through the diagnostic engine DTAS, and remediation is performed Just-In-Time in order to have maximum effectiveness in learning. Such innovations in education technology have shown to improve the passing rate, improve student motivation and self-learning, facilitate teacher understanding of student weaknesses, and improve the efficiency of the teaching and learning cycle through accountability.
New areas of education innovation are being driven by Litespeed in:
- ADAPTIVE LEARNING where students with a wide variety of abilities require tailored curriculum and teaching methods to fit their needs.
- VIRTUAL LEARNING WORKSPACES where students and teachers are no longer bounded by classroom walls and the
larger community acknowledges each member as a valued knowledge contributor and a valued partner in learning.
- NEXT GENERATION E-BOOKS where textbooks, assessment books and other resource books go beyond digital
page-turners to an immersive environment of knowledge and community.
- GAMES FOR LEARNING where a multi-player environment establishes a combination of different learning pedagogies with game-based scenarios.
Litespeed has worked with partners such as Ministries of Education, MNCs, Publishers and System Integrators to develop or implement projects in various countries in Asia. Litespeed is always developing new ideas and technologies to enhance teaching and learning. Our founding principle, “A Smarter and Faster Way of Learning” continues to inspire us in our constant research and development work.